Far: Lone Sails is a meditative journey through the end of the world


It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend.

Starting a game with a cold open — no title screen, no options — is risky. It’s something that could very likely be confusing. But in Far: Lone Sails, it sets the expectation that you, the player, are the impetus for everything. Nothing will happen unless you do something first, and you are going to have to do everything yourself. It’s fitting considering the lonesome post-apocalyptic landscapes of the game’s setting.

Your time in Far is generally split between managing various systems to keep your giant vehicle moving…

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